January 17, 2012, 03:15:46 PM

Tomorrow from 8 am to 8 pm EST, ulyssesmod.net and the forums are going on strike to protest SOPA and PIPA. In doing so, we'll be joining Wikipedia (in English), BoingBoing, WordPress, and many others.
A list of participants, and HTML and JavaScript code for anyone who wants to participate, can be found here.
SVN of ULX/ULib and the archives will remain available.
Text taken from Schneier On Security
Megiddo
7 comments
A list of participants, and HTML and JavaScript code for anyone who wants to participate, can be found here.
SVN of ULX/ULib and the archives will remain available.
Text taken from Schneier On Security
Megiddo
7 comments
January 01, 2012, 06:43:04 PM

Sorry for the delay on getting this fix to you all!
We originally fixed our code to match Garry's API changes the day he changed it (see previous news post), but then we thought Garry reverted those changes due to complaints from the community. Either we were wrong and his breakages weren't reverted, or he re-implemented the breakages at some point.
Long story short: if you were having problems with an older version of ULX release or SVN (pre-Oct 14), then you should update! The only changes in these updates are the fixes for Garry's API changes.
Megiddo
0 comments
We originally fixed our code to match Garry's API changes the day he changed it (see previous news post), but then we thought Garry reverted those changes due to complaints from the community. Either we were wrong and his breakages weren't reverted, or he re-implemented the breakages at some point.
Long story short: if you were having problems with an older version of ULX release or SVN (pre-Oct 14), then you should update! The only changes in these updates are the fixes for Garry's API changes.
Megiddo
0 comments
October 14, 2011, 04:31:52 PM

Garry's changed the file I/O API in today's update. The current release version of ULX and ULib will no longer work at 100% with these changes.
But have no fear! SVN ULib revision 197 and ULX revision 191 have updated all the file function calls to Garry's new standards. We'll wait a day or two to make sure we caught everything before making a .zip release.
This means we need you to let us know if anything's broken in latest SVN. Happy bug hunting!
Megiddo
6 comments (Locked)
But have no fear! SVN ULib revision 197 and ULX revision 191 have updated all the file function calls to Garry's new standards. We'll wait a day or two to make sure we caught everything before making a .zip release.
This means we need you to let us know if anything's broken in latest SVN. Happy bug hunting!
Megiddo
6 comments (Locked)
September 22, 2011, 02:08:43 PM

"The Potato dun turned into a tater!"
Don't hurt me... I still have too much I want to see before I die.
We've got a slew of fixes and a few minor enhancements in this release that we hope you all will enjoy!
We recommend that you remove the old ULX and ULib folders from garrysmod/addons before installing these new versions. Don't worry, your settings, users, groups, and bans will be preserved.
Megiddo
6 comments (Locked)
Don't hurt me... I still have too much I want to see before I die.
We've got a slew of fixes and a few minor enhancements in this release that we hope you all will enjoy!
We recommend that you remove the old ULX and ULib folders from garrysmod/addons before installing these new versions. Don't worry, your settings, users, groups, and bans will be preserved.
Quote from: ULX Changelog
v3.52 - *(09/22/11)*
* [ADD] Support for "time strings" in ulx ban and ulx banid. EG, "5w4d3h2" would ban for 5 weeks, 4 days, 3 hours, 2 minutes (Thanks lavacano201014).
* [ADD] XGUI: New customization options-- You can now change XGUI's position and the open/close animations.
* [ADD] XGUI: Double-click a player on the commands tab to execute the command with the parameters on the right.
* [ADD] XLIB: Additional layout for xlib.makecolorpicker with alphabar.
* [FIX] No longer able to make a player invincible by freezing then mauling.
* [FIX] XGUI: Selected svsetting/clsetting modules no longer close when XGUI modules get reprocessed.
* [FIX] XGUI: Error caused when a bans unban time was changed, causing the ban to expire.
* [FIX] XGUI: Adding details to SBans would throw an error on server, wouldn't refresh on clients properly.
* [FIX] XGUI: Expired bans were not removing themselves from the client lists.
* [FIX] XGUI: Somehow managed to duplicate the entire bans module code within the same file. X|
* [FIX] XGUI: Rare error causing votemap settings to not load properly (which was previously fixable after a mapchange)
* [FIX] XGUI: Non-harmful Lua error occuring during data transfer when running XGUI on a non-sandbox game mode. (Thanks Synergy Connections!)
* [FIX] XGUI: The button for scrolling through tab names of settings modules (if there were too many) was being obscured by the close button. (Thanks [eVo]Lead4u!)
* [FIX] XGUI: UTeam information would be lost when changing UTeam settings on non sandbox-derived gamemodes
* [FIX] XGUI: DNumberWangs on color panels being extra long (due to garry update?)
* [FIX] XGUI: ULib team data not sent after making changes to teams.
* [FIX] XGUI: Users in the groups tab were not being updated when a group was removed and users in that group were moved to a new group.
* [FIX] XGUI: Issue where a group's team wasn't getting unassigned when the unassigned team had no more groups associated with it.
* [FIX] XGUI: Players' UTeam parameters update properly when their group is changed by addons that call ULib's addUser/removeUser functions directly.
* [FIX] XGUI: In the groups menu, when selecting a player and clicking "change", the list of groups was not in inherited-based order.
* [FIX] XGUI: Users table was pointlessly being sent when a groups inheritance was changed.
* [CHANGE] "ulx gag" uses a slightly more robust method of gagging now.
* [CHANGE] Using file.Append for logging now that it's available to us.
* [CHANGE] XGUI: "XGUI module" is now the "Clientside Settings Module", which contains the XGUI settings.
* [CHANGE] XGUI: Optimized sending of ULib users data-- Only sends the data when it needs to (no longer on UCLChanged), and when changed, only sends the updated info.
* [CHANGE] XGUI: Optimized client-side processing of users data, how often it updated, and lowered priority of users data processing.
* [CHANGE] XGUI: Added a data chunksize to users to help alleviate some major lag issues on servers with large users lists.
* [CHANGE] XGUI: The Groups module shows some useful stuff in the event that it wasn't able to grab data from the server.
* [CHANGE] XGUI: Modifying UTeam settings is now disabled on non sandbox-derived gamemodes.
* [CHANGE] XGUI: Serverside xgui.removeData much more more robust.
* [REMOVE] XGUI: xgui_oldcheck.lua (No longer checks for a pre-svn version of XGUI installed.)
Quote from: ULib Changelog
v2.41 - *(09/22/11)*
* [ADD] ULib.ucl.getUserRegisteredID.
* [ADD] ULib.stringTimeToSeconds (Thanks lavacano201014).
* [FIX] Now properly kicks users who are banned while joining (Thanks Willdy).
Megiddo
6 comments (Locked)
July 29, 2011, 11:23:19 AM

We're done for the night! Thanks to everyone who joined us. We'll release UDodge as soon as we can! Thank Mr. President for letting us use his server.
In a break from how we normally do things around here, we'd like to invite you all to come test out the latest, currently unreleased Ulysses product with us this evening! Yes, even you with the funny hat are welcome to come play with us! This new product is your ultimate chance to "play ball" with the Ulysses Team.
We're going to open up the server around 6 PM MST (Mountain Standard Time). We'll announce the IP and password of the server on our ULX Steam group chat, so make sure you're in the chat room around then. We'll be playing for at least an hour, probably longer.
If for some reason we're wildly popular and the server gets filled, we're sorry! But have no fear, as we'll most likely be releasing this project for everyone's enjoyment later tonight.
Megiddo
4 comments (Locked)
We're going to open up the server around 6 PM MST (Mountain Standard Time). We'll announce the IP and password of the server on our ULX Steam group chat, so make sure you're in the chat room around then. We'll be playing for at least an hour, probably longer.
If for some reason we're wildly popular and the server gets filled, we're sorry! But have no fear, as we'll most likely be releasing this project for everyone's enjoyment later tonight.
Megiddo
4 comments (Locked)