Jay209015 has been a long-time supporter of ULX and ULib and has continually helped forum-goers and responded to user requests. We are happy to announce that he joined our team. Thanks for becoming a valued member Jay, and we eagerly await to see what sort of great contributions you will make!
- Megiddo
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DANGER - DANGER - DANGER
Team Ulysses has just been made aware that an impostor "Megido" has posted a version of ULX on garrysmod.org not authorized by Team Ulysses This file was NOT released by us or Megiddo At the least, it is a post of our SVN beta code. (Non Release) At the WORST, it may contain exploits.
REMEMBER - Always check the news and downloads pages at www.ulyssesmod.net before downloading UlX or ULib. For our other releases, monitor our releases forum at forums.ulyssesmod.net - we will always release on our forum first before updating FacePunchStudios forums or garrysmod.org
I've sent the following to Garry, and I've reported the file at garrysmod.org
Garry or mod team assistants, Someone posing as Megiddo has posted a version of ULX on garrysmod.org that may contain exploit code. Though we're attempting to make announcements about this in our forums and on Facepunch, removing it as quickly as possible would help us. The link - http://www.garrysmod.org/downloads/?a=view&id=51855If you'd be so kind as to ban the 'megido' (not Megiddo) imposter account/ip, that would be a nice addition. Thanks, JamminR
- JamminR
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Hey everyone!
As you may have noticed, we experienced some website downtime. This was unplanned, our former webhost dropped through the floor and we moved to a different host. As such, we now have new SVN details. Basically instead of going over the svn protocol it now goes over http, and I've allowed anonymous access instead of requiring anonsvn/anonsvn. You can get the full SVN details here. Thanks for your understanding and patience in this issue. You people rock!
- Megiddo
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This release includes a few fixes for bugs from ULX 3.30, and a few fixes for bugs garry introduced. This release has been codenamed Sem Culpa. There's also a ULib update. You won't need the ULib update to run ULX 3.31, but it's recommended you get it anyways.
Here's the changelogs...
v3.31 - *(06/08/08)* * [ADD} ulx adduserid - Add a user by steam id (ie STEAM_0:1:1234...) (Does not actually verify user validity) (Thanks Mr.President) * [FIX] Garry's 1/29/08 update breaking MOTD. * [FIX] Links not working on MOTD. * [FIX] Bug where you'd be stuck if someone disconnected while you were spectating them. * [FIX] TF2 motd showing by default. * [FIX] The usual assortment of small fixes not worth mentioning. * [CHANGE] Unignite help command changed to be more standardized with other help. * [CHANGE] Help indicates that multiple users can now also be command targeted using an asterisk "*". (ULib change added this) * [CHANGE] Miscellaneous spelling corrections. * [CHANGE] ulx chattime so that if your chat doesn't go through it is not counted towards your time. * [CHANGE] Can no longer set hp or armor to less than 0. * [REMOVE] ulx mingekick, useless now.
v2.21 - *(06/08/08)* * [ADD] Support for client/server-side only modules. * [FIX] Bug in ULib.tsay that would incorrectly print to console if the target player was disconnecting. * [FIX] Makes sure that prop protectors don't take ownership of props using physgun reload while a prop is unmovable. * [CHANGE] ULib.getUsers now returns multiple users on an asterisk "*" when enable_keywords is true. "<ALL>" can still be used. (Thanks Kyzer) As always, download these files on our homepage at ulyssesmod.net
Thanks to those who were patient enough to give SVN a whirl and provide feedback!
- Megiddo
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Here's the update for the new engine you've all been pining after! Also includes a lot of fixes for bugs from ULX 3.20. This release has been codenamed Sursis. You'll notice the menus don't look quite right, but they still work. We'll be updating them with more Derma controls soon enough, so fixing them as they are was not worth it. Without further ado, here's the changelogs...
v3.30 - *(01/26/08)* * [ADD] ulx strip - Strips player(s) weapons * [ADD] ulx armor - Sets player(s) armor * [ADD] We now log NPC spawns * [ADD] ulx unignite - Unignites individual player, <all> players, or <everything> Any entity/player on fire. * [FIX] ulx ban requiring a reason. * [FIX] Added some more sanity checks to ulx maul. * [FIX] The usual assortment of small fixes not worth mentioning. * [FIX] ulx usermanagementhelp erroring out. * [FIX] .ini's not loading for listen servers. * [FIX] Case sensitivity problem with addgroup and removegroup. * [FIX] ulx ent incorrectly requiring at least one flag. * [FIX] All command inputs involving numbers should now be sanitized. * [FIX] Autocomplete send in a multi-layer authentication environment (probably doesn't affect anyone) * [CHANGE] The 0-255 scale for "ulx cloak" has been reversed. * [CHANGE] Model paths in logging is now standardized (linux notation, single slashes) * [CHANGE] The user initiating a silent logged command still sees the echo, even if they don't have access to see it normally. * [CHANGE] Various misc things for new engine compatibility (IE, ulx clientmenu got a major change and other menu changes) * [CHANGE] Removed all timers dealing with initialization and now rely on flags from the client. This makes the ULX initialization much more dependable. * [CHANGE] Name change watching is now taken care of by ULib. * [CHANGE] Converted all calls from ULib.consoleCommand( "exec ..." ) to ULib.execFile() to avoid running into the block on "exec" without our module.
v2.20 - *(01/26/08)* * [ADD] ULib now has three shiny new hooks to let you know about client initialization and a new hook to signal a player name change. * [FIX] A possible bug in the physics helpers. * [CHANGE] Various things to bring ULib into new engine compatibility. * [CHANGE] Removed all timers dealing with initialization and now rely on flags from the client. This makes the ULib initialization much more dependable. * [CHANGE] Converted all calls from ULib.consoleCommand( "exec ..." ) to ULib.execFile() to avoid running into the block on "exec" without our module. * [REMOVE] Removing the module for now, might re-appear in the next version As always, download these files on our homepage at ulyssesmod.net
Thanks to those who were patient enough to give SVN a whirl and provide feedback!
- Megiddo
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